Secret Service From the first minutes, he creates a negative impression of an ugly menu and chatter of faceless figures instead of muviks. However, out of nine levels, the most successful go just at the beginning: the corridors of the Capitol are beautiful and winding, terrorists are smart, die easily and in large quantities, and thanks to skillfully placed triggers, sometimes pose a serious threat to the player.

There is no naturalness here at all: they crossed the threshold, the door behind his back was tightly closed, and a dozen enemies ran through the other. Shot them – https://novelleleggere.com/wp-content/pgs/?cazimbo-casino-una-recensione-completa-dei-suoi-bonus-e-promozioni.html immediately a dozen still runs. The third time is bored, but not earlier – it is painfully cool everything is drawn. Running people slide on a smooth floor, everyone finds a shelter from bullets, come closer while we reload weapons, and after death fall according to all the laws of physics and then … dissolve in the air. Such simplifications are simply inexplicable: why in the game with remarkable dynamic shadows, first -class smoke and dust, excellent models, textures and animation of the body simply disappear, the explosion of grenades leaves no traces, and the wounds do not remain from the shot on the carcass?

A little later, this riddle ceases to bother, because instead of living enemies, the main obstacles are becoming indestructible machine guns and bombs hung everywhere. It is enough to cross the invisible beam of the alarm, and there will come fast and noisy death. We put on a night vision device and practice in jumping and walking in a squat. The halls decorated with carpets and sculptures at this point are replaced by dull dungeons, in which the metro lines are laid and the atomic bomb is hidden. The peppy shooter is interrupted by annoying jumping on the boxes, arcade tasks on the hacking of computers are becoming more and more difficult, and checkpoints come across less and less. The latest levels are completely spoiled by ineptly designers’ experiments. The road to the White House has to be cleared with a wretched shock gun, because no one has notmented the guard about our arrival, and it is sinful to kill it. Then we protect the oval office, feeling nostalgia for "The truth about the ninth company": you have to sit in one place, aiming at tiny targets from a shaking trunk. The tenacious enemies run up a wave behind the wave, and the player restrains yawn and is looking forward to the end of the game.

Most Secret Service There is not enough individuality. True, some non -standard solutions are hard to forget. For example, the developers did not recognize script scenes and muviki on the engine as a way to serve the plot. Information hunger was compensated by frequent, almost continuous, negotiations of the protagonist with a chef in a walkie -talkie. It happened that the level was passed, a couple of steps remained, and the heroes can talk for another five minutes. In addition, during the game you can select cell phones. They open the bonuses presented by the next portion of the chatter read by the actors.

Cauldron I tried to Secret Service It did not turn out monotonous. But for this they added to a bunch of banalities the idea of ​​very dubious interest. Two hours of vigorous game, two hours of disappointment and two hours of disgust – this is what it is Secret Service.

Pros: The engine draws beautifully and slows down little;crowds of smart bots are always ready to entertain the player.
Cons: banal plot;boring latest levels;Peculity.

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